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Determines if a given unit is a player character. This can be any player character, inc. yourself.

UnitIsPlayer(UnitId);

Parameters[ | ]

Arguments[ | ]

UnitId
string - A UnitId to query, e.g. "target", "focus1".

Returns[ | ]

boolean
Boolean value - true if the given unit is a player character, false otherwise.

Example[ | ]

isPlayer = UnitIsPlayer("target");

Notes[ | ]


Related Functions[ | ]

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